So the first thing I did was to lay out the panels across the village. i tried to keep them around the same size so that when I went to texture them later, they would stretch the image the same and still be lined up. I also tried to use as few prims as possible, so I ended up using pretty big panels.
I then decided to lay down some long, plank like prims (with a gaudy orange color so I could see them well) as a guide for how I should create the large picture in photoshop. There was one little corner that was more of a triangle than a square or rectangle, and that has me completely mystified. I either have to hang a rectangle off the "hilled" terrain or figure out a way to get a flattened prism to fit in there correctly and then correctly texture in order for everything to line up. I decided to go with a one of the flat mega prims, which I changed into a prism using "object type".
I went into Photoshop to try and create the texture for the roads. I used one of Dr. Nostrand's street maps to grab a selection of just the streets, and then I filled that selection with photos of the actual tire tracks in El Cerrito. I filled in the track texture using the cut and paste tools, and then using free transform on the paste, I rotated, flipped, and scaled the tracks into the selection. I filled in the empty spots using the clone tool. Next I masked out anything that wasn't road surface to an alpha channel. I then divided the "big picture" into the same type of panel layout that I had done in Second Life, and copy pasted each panel into it's own 512 X 512 TGA texture file, uploaded into Second Life, and Voila, the prism is still throwing me off. I remain baffled.






















