The Beauty of Being Able to Go Back

Friday, March 19, 2010
Starting over was a mistake. I re-mapped the whole island to be flat, before getting some semi-transparent objects picked up, which meant I spent precious minutes trying to collect them all back again into my inventory. After deleting all of those, I began to mega-prim the island with what I would call scenery flats. First off, texturing mega-prims is something I have not yet mastered, and they are harder to texture than your normal 10X10 panels because of stretching. I spent yesterday trying to get away with using only mega-prims for tree breaks, and it just didn't look very good. After laying out all those megaprims to texture the western mesa, I began to feel overwhelmed. My island was naked and it didn't look good. Why oh why did I ever even try to change?

Happily, I had remembered to save out a copy of the raw file of the height map that I liked, so I was able to load it back in. Then I spent the rest of the day adding in the ditch that goes through the long lots, becuase I realized that feature needed to be done first so that the prims making up the long lots wouldn't cover the water when I aded the ditch in later.

The lesson here, I think is always remember to save out the raw terrain file before replacing it with a new one, so you can go back if you need to.

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