Still Tying Up Loose Ends in Google Earth

Thursday, January 28, 2010
I have been spending time trying to wrap up the Google Earth portion of this project. I moved all of the media assets to the live server so that the links would not break every time a DNS change is made on the server I was using.

As I work with the Google Earth version of the project, I find that GE is just not as intuitive as Second Life. While coding the KML (KMZ) files is not difficult to figure out using the GE Community reference guide, it is also fairly limiting. (IE You can only stream video from YouTube in the info balloons, which limits you to short videos. Videos longer than 10 minutes must be assigned a web link and open in a browser outside of GE. I am starting to wonder if I should trash what I already have and start anew because I used a demo version of sketch-up to create the buildings, and I think maybe they are so big (file-size) that they are causing problems when they load. Navigability is difficult, limited and frustrating at times, and something about the terrain sometimes causes "camera bumps" and the user gets jettisoned out into space and becomes "lost". The "hard-coding" of pre-determined navigation is more difficult than the other areas of coding, and it may be beyond my ability at this time. On top of everything else, Google Earth crashes a lot, and is not a very stable environment. (Although that might be the antiquity of my machine!)

0 comments:

Post a Comment